In March 2025, Krafton’s PUBG: Battlegrounds hit 1.34 million peak concurrent users — a figure that matched its all-time highs and stunned analysts who had written the game off as aging. For a title that launched in 2017, that is a remarkable second wind. However, for investors eyeing Korea’s second-largest gaming company, the real question is not how long PUBG can run. It is whether Krafton can build anything else of comparable scale.
Krafton earnings for Q1 2025 are forecast to shatter market expectations. Hanwha Investment Securities projects operating profit of ₩420.7 billion (~$308 million), well above the market consensus of ₩375 billion. SK Securities puts the figure even higher, at ₩441.4 billion. Meanwhile, total revenue estimates range from ₩1.247 trillion to ₩1.25 trillion for the quarter.
In Korea, securities firms regularly publish consensus estimates — aggregated analyst forecasts — that the market uses as a benchmark. Beating consensus by this margin is what traders call an “earnings surprise,” and it typically triggers upward price re-ratings. Hanwha maintained its Buy rating and a target price of ₩380,000 per share.
The mobile segment is doing particularly heavy lifting. PUBG Mobile and its China-exclusive version, Peacekeeper Elite, together generated an estimated ₩560.6 billion in mobile revenue for the quarter. Peacekeeper Elite alone recovered to 90 million daily active users — a metric that signals China’s enormous mobile gaming appetite remains very much intact.
The PC version’s traffic spike in March was not accidental. Krafton ran a ninth-anniversary event alongside New Year promotions, drawing lapsed players back in large numbers. In addition, the company is investing in structural updates designed to transform PUBG from a game into a platform.
Planned features include a terrain destruction system, major world updates, and — critically — UGC (user-generated content) tools. UGC is the same mechanic that turned Roblox and Fortnite into self-sustaining ecosystems. If Krafton executes well, PUBG could become a creative platform rather than just a battle royale title. That distinction matters enormously for long-term revenue visibility.
New content modes such as Xeno Point and a Payday-themed mode are also scheduled for Q2 — typically a seasonally slower period. As a result, analysts expect traffic to continue trending upward even through the off-season.
Here is the uncomfortable truth: PUBG accounts for the overwhelming majority of Krafton’s revenue. Analyst Kim So-hye of Hanwha Investment Securities put it plainly — “Value remains limited as long as it depends on PUBG alone. A meaningful multiple expansion will come when new title launches become concrete.”
In Korean equity markets, a “multiple” refers to the valuation ratio — typically price-to-earnings — that investors are willing to pay. A single-IP company carries a structural discount because one bad quarter, one competitor, or one platform shift can crater the whole business. Therefore, until Krafton demonstrates it can produce a second hit, its stock will likely trade at a discount to global peers like Tencent or Nexon.
Nevertheless, analyst Lee Jun-ho of Hana Securities sees a buying opportunity right now. “Both PC and mobile PUBG traffic have re-entered a phase of structural growth. Furthermore, Krafton is relatively insulated from geopolitical risk compared to peers — making this a good entry point.” That geopolitical note is a reference to the U.S.-China trade tensions that have rattled companies with heavier China exposure.
Krafton’s pipeline is the most closely watched variable in Korean gaming right now. Three titles stand out.
inZOI is an AI-powered life simulation game — think The Sims, but built with generative AI at its core. It targets a global casual audience and represents Krafton’s clearest attempt to reach players who never touched PUBG. Dark and Darker Mobile is an extraction RPG with a cult following on PC, now moving to mobile. Subnautica 2, developed by an acquired Western studio, targets the survival-exploration genre popular in North America and Europe.
In particular, inZOI carries the highest expectations — and the highest risk. Life simulation is a notoriously difficult genre to crack outside Japan and the West. However, if Krafton’s AI integration delivers genuine novelty, it could open a demographic door the company has never entered.
Together, these titles represent Krafton’s bid to escape what analysts call “one-game risk” — a structural vulnerability that no amount of PUBG updates can fully solve.
Krafton and Nexon now form what Korean market observers call the “two-horse” structure of Korean gaming — the two companies large enough to set the tone for the entire KOSPI gaming sector. By contrast, most domestic rivals are struggling under the weight of MMORPG fatigue, a genre that dominated Korean gaming for two decades but is now losing its grip on younger audiences.
Krafton’s global revenue model — earning in dollars, euros, and yuan while listing on the Korean exchange — makes it a rare hybrid. For foreign investors, that means exposure to global gaming trends through a Korean-listed vehicle. However, the currency and regulatory dynamics of operating in China add a layer of complexity that pure-play Western gaming stocks do not carry.
The Q1 earnings surprise confirms that PUBG is not dying. The harder question — whether Krafton can build a second act — will define its valuation for the next decade.
For more context on Korea’s broader gaming landscape, see our deep dive into the Korea Gaming Industry 2026. Krafton’s physical AI joint venture with Hanwha is also worth watching — read about it in Korean Physical AI: Krafton and Hanwha’s New JV. And to understand how Krafton fits into Korea’s top-performing startups and scale-ups, check out Korea’s Top 10 Scale-Ups to Watch in 2026.
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