Riot Games, Krafton, and Nexon solidified their market dominance throughout 2025 within the high-tech corridors of South Korean PC Bangs. Data from industry trackers Gametrics and The Log shows League of Legends maintained a commanding 36.01% annual share. Consequently, these figures illustrate the venue’s role as a critical indicator of national gaming trends and social behavior.
PC Bangs represent a unique fusion of high-performance computing and vibrant social interaction across South Korea. These establishments provide professional-grade hardware and ultra-fast internet for a small hourly fee. Furthermore, they serve as a secondary home for millions of gamers who seek a competitive environment that personal setups cannot replicate.
The modern PC Bang culture traces its origins back to the late 1990s during the IMF economic crisis. Internet cafes evolved rapidly as unemployed citizens sought affordable entertainment. Specifically, the explosive popularity of StarCraft transformed these rooms from simple offices into the world’s first true e-sports arenas.
Today, PC Bangs offer much more than just gaming monitors and ergonomic chairs. Most venues now feature extensive food menus curated by professional kitchen staff. Thus, users can enjoy gourmet pasta or traditional ramyeon served directly to their desks while they remain immersed in their digital matches.
League of Legends maintained its record-breaking 323-week streak at the top of the charts during 2025. Riot Games achieved a 36.01% share by leveraging the massive popularity of the LCK professional league. Interestingly, the game remains the primary choice for over 30% of players across almost every age group.
Nexon’s legendary title MapleStory achieved a monumental milestone on December 21, 2025. The Log reported the game reached a 45.07% market share, securing first place for the first time in 22 years. This surge resulted from a strategic Hot Time event and significant winter content updates.
Valorant emerged as the undisputed leader among Korean teenagers throughout the past year. Specifically, the tactical shooter claimed a 34.44% share in the 10-19 age group, narrowly beating League of Legends. Consequently, Riot Games has successfully diversified its portfolio to capture the next generation of competitive players.
Krafton’s PUBG: Battlegrounds maintained its position as a top-three favorite with an 8.42% annual share. The game particularly appeals to players in their 20s who enjoy realistic combat and strategic teamwork. Additionally, consistent updates like the Taego map have kept the community engaged for years.
Distinct preferences emerge when analyzing the data by age group. While 30-somethings prefer Dungeon & Fighter with a 9.33% share, the 40-somethings stay loyal to StarCraft Remastered. Notably, StarCraft holds a 10.46% share among older players, proving the lasting legacy of the original RTS boom.
The MMORPG genre saw a significant revival in 2025 with a 2.70 percentage point increase in total playtime. Games like MapleStory and Dungeon & Fighter led this growth by offering high-efficiency rewards for PC Bang users. Meanwhile, the MOBA genre experienced a 3.99 percentage point decline as players explored more role-playing content.
Major e-sports events like the League of Legends World Championship continue to drive sudden spikes in PC Bang usage. When T1 or other local teams perform well, playtime across the country often surges past 40% for specific titles. Thus, the professional scene remains inseparable from the commercial success of these venues.
Market analysts rely heavily on services like Gametrics and The Log to track real-time industry health. These platforms monitor usage hours and concurrent users across over 30,000 nationwide locations. Therefore, a high ranking on these charts translates directly into brand value and massive community engagement.
The “PC Bang” concept has evolved into a global cultural export, inspiring similar gaming lounges in North America and Europe. Foreign tourists frequently visit Seoul to experience this unique lifestyle firsthand. Furthermore, the model has established South Korea as the undisputed capital of the international e-sports industry.
The South Korean advertising landscape has undergone a total transformation. Digital platforms now command over…
In early January 2026, the South Korean National Tax Service targeted singer and actor Cha…
South Korea accelerates its 2050 Carbon Neutrality goals this January 2026 by strategically funding energy…
The Ministry of Science and ICT announced in September 2025 that South Korea is centralizing…
The KOSPI index breached the 5,000-point mark for the first time on January 22, 2026,…
DEEPX captivated global tech leaders at CES 2026 in Las Vegas by showcasing its Physical…